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Feather

Dungeon Masters
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Posts posted by Feather

  1. Evil

     

    Turn Outsiders: Able to turn outsiders as if they were undead.

    Bonus Spells: The cleric gains access to the following spells at the specified spell level: Negative Energy Ray (1), Negative Energy Burst (3), Enervation (5).

     

    Bast, the Cat Goddess

    Hades, God of the Underworld

    Hecate, Goddess of Evil Magic

    Set, God of the Night

    Aisha, Mistress of Night, Gatherer of Souls

    Kebunam, The Executioner

    Lloth, Demon Queen of Spiders

  2. Death

     

    Negative Plane Avatar: Able to summon a shadow that scales according to the cleric's level.

    Bonus Spells: The cleric gains access to the following spells at the specified spell level: Phantasmal Killer (4), Enervation (5).

     

    Osiris, God of Nature and the Dead

    Anubis, the Collector of Souls *required domain for cleric of Anubis

    Artemis, Goddess of the Wilderness

    Ethellon (brownies/fey), God of Change

    Silvanus, the Green Man

    Hecate, Goddess of Evil Magic

    Set, God of Night

    Aisha, Mistress of the Night

    Hades, God of the Underworld

    Lloth, Demon Queen of Spiders

  3. Animal

     

    Stronger Summons: Clerics who take the Animal domain are able to summon more powerful allies.

    Bonus Spells: The cleric gains access to the following spells at the specified spell level: Cat's Grace (2), True Seeing (3), Polymorph Self (5).

     

    Benthar, the Benevolent

    Osiris, God of Nature

    Athena, Warrior-Goddess of Wisdom and the Arts

    Daoine Sidhe (brownie/fey)

    Mielikki

    Angharradh (elven), the Triune Goddess

    Aerdrie Faenya

    Deep Sashelas (elven), Lord of the Undersea (Aquatic)

    Artemis, Goddess of the Wilderness

    Leander (wemic), God of theHunt

    Mmoomu, the Bovine*required domain for cleric of Mmoomu (unless also a druid)

    Silvanus, the Green Man

    Bast, The Cat Goddess

    Pan, God of Nature and Wild Passion

    Set, God of the Night

  4. Posted: Sun Oct 15, 2006 3:44 pm by @Flamecrow

     

    Thanks go to HH for setting this project up and also for many wonderful additions and writeups. Same goes for Alcor who moved a load of work, just as Olias and Charissa. Also thanks to Athena and RoAnnon for their additions. And of course thanks to everyone who joined in the discussions on this project.


     

    Posted: Sun Oct 15, 2006 4:14 pm by Halfling Heaven

     

    *sigh* Flamecrow seems to have neglected to mention his part in the project.... so please accept this mention that Flamecrow also deserves credit for the additions to the pantheon he made.

     


     

    Posted: Sun Oct 15, 2006 4:39 pm by @Athena Meter

     

    Thanks also, FC or organizing is such a way that makes it so easy to find the information.

     

    sincerely,

    Athena

     


     

    Posted: Mon Oct 16, 2006 2:54 pm by @charissa1066

    • Huzzah to All!

    *cheers* for Alcor, Athena, Feather, Flamecrow, Halfling Heaven, Olias Stormcrow, RoAnnon, and Barry!

     

    This has been my dream to get the deities organized and accessible for players for months... make that years. icon_confused.gif I can't tell you how pleased I am to see this come to fruition. icon_biggrin.gif *does happy dance*

     

    HH, without you getting everyone involved, I'd still be overwhelmed with the task. Since you took the bull by the horns and got everyone involved my dream has become a reality in a few short weeks.

     

    Many thanks to Alcor, Athena, Flamecrow, HH, Olias, and RoAnnon for doing write-ups on deities. Thank you to HH, Flamecrow, and Alcor for their original and creative work on unique deities.

     

    Thanks go to Barry for fielding my questions regarding the pantheon. It can't be easy fielding my questions while trying to work in the toolkit. Especially when I'm trying to pick his brain about PnP games that happened years ago.

     

    Thanks to all those who spent early morning and late night hours on MSN working on the details.

     

    Finally, a BIG thanks to Flamecrow for organizing the religions forum.

     

    icon_biggrin.gif Three Cheers for the A Team! icon_biggrin.gif


     

    Posted: Mon Oct 16, 2006 3:55 pm by @Barry_1066

     

    Big Cheer to Charissa -- Forum Goddess.


     

    Posted: Sun Oct 22, 2006 8:37 pm by Halfling Heaven

     

    Credit goes to Feather for compiling, editing and re-compiling the Deity Domain list, (and her patience in listening to people like me picking out errors) icon_wink.gif .

     


     

    Posted: Mon Oct 23, 2006 2:32 am by @charissa1066

     

    Thank you, Feather!

  5. Posted: Mon Oct 16, 2006 7:36 am Post subject: Deity Domain list Since some of us are crass enough to pick the domains first and then hunt for a diety that fits, I've made a list of the domains and who has them.

     

    In short this list will offer the domains listed in alphabetic order with the special powers and spells that come with it. Below that are the deities that have that domain.

  6. The Ancient Temple of Anrys

     

    Anrys was an ancient elven word for dragons. The Anrys clerics and monks lived many centuries ago in a once lavish culture which centered around the religion. The culture knew nothing of good or evil, instead accepting that an individual may choose from many paths in life.

     

    Clerics and Monks were said to adorn themselves with the color of their guardian dragon. It was also rumored that these individuals also tended to adopt characteristics of the dragon although this has been put down to hearsay and legend.

     

    In fact the entire religion vanished from the world centuries ago and has slipped into tales and mythology. Some claim that the worshippers of the dragon never really existed, whilst others claim that they still worship in secret cults by moonlit vigils.

     

    The Anrys were closely linked with several other religions, notably Sune Firehair, Mystra and Loki amongst others. It is interesting to note that the Sune temples also vanished around the same time. Historians claim that the Sune temple was destroyed by an invasion of a dark army, and they speculate that this may have been the same fate as the Anrys. Sceptics say that neither religion truly existed in the first place.

     

    Anrys was reputedly a purely elven religion which stems from pre-recorded history. Although classed as a religion, there is no worshipped deity. In actuality, the Anrys are more of an ancient elven cult that reveres dragons.

     

  7. Tyr

    The Sky God, the Just

     

    Worshiper’s Alignments: Lawful Good, Neutral Good, Lawful Neutral

    Domains: War, Sun, Healing

     

    Tyr, also known as the god of war, single combat, and heroism, allied with Ra, Illmater, Benthar, and other gods in an ancient battle Divine. He sacrificed his right hand in a great battle of old in which he fought along side other divinity against an ancient evil. Tyr is said to reward his followers who deliver the ultimate sacrifice, to die in battle.

     

    Holy Symbol: The balance and also the T-rune. Both reflect the divine principle or balance. One arm of the balance symbolizes the spiritual, while the other arm represents the physical world. The pillar or column represents world order.

     

    Clerics: In war and combat, Tyr’s clerics serve as battle clerics and healers. In peacetime, they serve as healers, guards, arbiters, and judges. His clerics strive to balance their own inner struggles between darkness and light, asceticism and abundance, firmness and gentleness. Finding that perfect balance is the essence of their worship. Tyr’s believers also strive to hone their bodies and minds to a fine edge. They must be ready for battle at all times.

     

    Appearance: An awe-inspiring and heroic figure, Tyr appears dressed for single combat. He welds a huge great sword with his one remaining hand and wears a winged helmet.

     

    Festivals: Festivals that display prowess in the martial arts are held in honour of Tyr throughout the year.

     

    Splinter sects: Rumours circulate that a splinter cult of Tyr has emerged. Leaders from all the major temples of Tyr denounce the cultists and all that they stand for.

     

  8. Osiris - Lord of the Underworld

     

    In his original form, a green-skinned man dressed in the raiment of a pharaoh. Later he appears as a green-skinned man in the form of a mummified pharaoh. He is often depicted wearing a crown with a pair of ram horns at its base.

     

    Throughout the height of Alishan civilization, Osiris was the primary deity. In power, he was second only to his father, Ra. He was the husband of Isis. Osiris resided in the underworld as the lord of the dead, as after being killed by Set, even though he was a god, he could no longer dwell in the land of the living.

    After Osiris was killed, Isis resurrected him with the Ritual of Life, which was later given to the Alishans so that they could give eternal life to all their dead. The spells and rituals cast by Isis, plus many others given to the people by the gods over the centuries, were collected into The Book of Going Forth by Day, colloquially known as The Book of the Dead.

    In the underworld, Osiris sits on a great throne, where he is praised by the souls of the just. All those who pass the tests of the underworld become worthy to enter The Blessed Land, that part of the underworld that is like the land of the living, but without sorrow or pain. In some texts, in addition to the Judging of the Heart, Osiris passes final judgment over the dead, acting in this capacity as an Alishan judge in the Underworld.

    Osiris continually makes attempts upon the life of his brother, Set, as the rules of the underworld dictate that the dead, even dead gods may not return to the land of the living. It is interesting to note that, due to Isis resurrecting her husband, Osiris possesses the unique ability to leave the Underworld although he died. Set and Ra visit the Underworld daily/nightly, though they are free to leave as they have not yet died.

     

    Osiris governed nature before he was murdered by his brother and became Lord of the Underworld. Thus his followers may select from Plant, Animal and Death spheres primarily.

     

    Osiris has allies in Isis and Ra. His main enemy is Set, and for obvious reasons, Mask.

     

  9. Moradin; the Soul Forger

     

    Moradin is the chief god among the dwarven pantheon. He is usually depicted as a stern-faced scarred male dwarf. He has flowing black hair and a beard to match, and is always depicted wearing full plate armour.

     

    Symbol: A hammer and an anvil.

     

    Domains: Earth, Fire, Good, Protection.

     

    Portfolio: Law, leadership, forging and all aspects of (dwarven) crafting.

     

    Moradin is a great warrior but, more than that he is the finest smith and crafter of all the gods, or so the dwarves themselves maintain. At the Dawn of Time he created the Seven Fathers of the Dwarves in his workshop, the Soul Forge, beneath the Holy Mountain; as the First Dwarves cooled he blew the Breath of Life into them bestowing upon them the gift of his creativity and, of necessity, free will.

     

    It is said that Moradin forged the first dwarves out of metal and gems and breathed life into them, teaching them the secrets of earth, fire, and metal craft. He teaches the values of law and good, of making goods that last, of loyalty to clan, leader, and people, and of meeting adversity with stoicism and tenacity.

     

    Beliefs:

     

    Clerics of Moradin are charged with governing all the social aspects of dwarven life, from public ceremonies to arbitrating disputes. They also educate the young, help arrange defences, and keep long and detailed genealogies and historical archives. Every temple of Moradin has his holy symbol, an anvil and a hammer, and clerics of Moradin favour full plate armour while wielding a shield and war hammer.

     

    After death dwarves should always be buried under stone. Sometimes this is only a cairn of boulders, but preferably they should be entombed in catacombs deep underground, frequently, a dwarf will be buried with the favourite tools of his trade, so that he may continue to use them in the spirit world.

     

    The devout worshippers of Moradin live, after death, in the Halls of the Soul Forge within his Holy Mountain. There they continue the work of their lifetimes, and are taught to perfect their crafts by great dwarven master craftsmen of the past - and, sometimes, even by Moradin himself. This is very much a continuation of material life, as befits the Dwarven ideal of stability and, therefore there is no ban on the dead being resurrected; it is merely a question of where the Dwarf can best continue his work.

     

  10. Ilmatar, Goddess of Mothers and Healing

     

    Ilmatar is the matriarchal goddess of the heavens, though she is portrayed as androgynous, with both male and female aspects, she is primarily female.

     

    Symbol: A weeping female with babe in arms.

     

    Domains: Good, Healing and Protection.

     

    Portfolio: Motherhood, children, charity, orphans, refugees, the sick, elderly and infirm.

     

    In her aspect as Goddess of Mothers Ilmatar is seen as nurturing and caring for all those bearing or tending children and watches over all children; the pain or sorrow of any child is felt by the goddess herself who is, for this reason, often depicted as weeping.

     

    Healers revere the matriarch for her gentleness, benevolence and compassion; Ilmatar is considered the patron of all that care for or tend the sick, the wounded or the dying; often a hospice will be attached to the temple or will be housed close by.

     

    Where ever a Temple of Imatar stands petitioners for aid will gather in its shadow and it is common to encounter permanent camps of pilgrims and refuges settled in the streets and squares close to her houses, often to the dismay of more affluent citizens.

     

    Beliefs:

    Ilmatars's church seeks to spread the grace and compassion of the goddess to all who will hear them often, when there is famine, or pestilence, or war, the clerics and healers of Ilmatar which are the first and foremost to lend aid.

     

    The House of Ilmatar is not monetarily well endowed for all the energy and wealth of the church is focused upon aiding those in need and the majority of her Journeymen clergy travel the lands in service to her creed.

     

  11. Garl Glittergold; The Joker, The Watchful Protector, The Priceless Gem, The Sparkling Wit

     

    Garl Glittergold, the god of gnomes, appears as a handsome, golden-skinned gnome with glittering gemstones for eyes. He is usually depicted as dressed in finery made of silk and gold.

     

    Symbol: A gold nugget.

     

    Domains: Good, Protection, Trickery.

     

    Portfolio: Invention and tinkering, vanity and artificing.

     

    It is said that Garl discovered the gnomes by accident, and has since been their protector and guardian.

     

    Garl emphasizes brain over brawn, and his clerics are keepers of illusions, trap designs, and inventions.

     

    He is a prankster, and it is through such pranks that he has earned the ire of many of his fellow gods and gained his nemesis, kurtulmak, the deity of kobolds.

     

    Beliefs:

     

    Garl Glittergold promotes a doctrine of practicality tempered with humour. Often, priests would teach adepts through inscrutable stories that are confusing, convoluted, and filled with wit.

     

    His clerics favour fine silk robes and gold jewellery and, perhaps strangely, favour a battleaxe above all other weapons when pressed to battle.

     

  12. Eirene/Pax - Goddess of Peace and Spring

     

    Eirene is the beautiful and youthful daughter of Zeus. She governs both Peace and Spring. She is also known as the Nurse of Children.

    Her clerics typically wield no weapons and wear no armour, choosing to make their presence known by healing and protecting the weak without defiling themselves with combat.

     

    In battle situations, Eirene clergy can be seen dodging the slaughter and throwing themselves to the frontlines so they can heal the wounded. They tend to be outspoken and opinionated when it comes to war, but will often agree that their ways are not suitable for all. After all, Eirenes father is the mighty Zeus who is known for war amongst other things.

     

    An excerpt from Eirenes teachings. "But they who give straight judgements to strangers and to the men of the land, and go not aside from what is just, their city flourishes, and the people prosper in it: Eirene , the nurse of children, is abroad in their land, and all-seeing Zeus never decrees cruel war against them. Neither famine nor disaster ever haunts men who do true justice; but light-heartedly they tend the fields which are all their care. The earth bears them victual in plenty, and on the mountains the oak bears acorns upon the top and bees in the midst. Their woolly sheep are laden with fleeces; their women bear children like their parents. They flourish continually with good things, and do not travel on ships, for the grain-giving earth bears them fruit."

     

    Paladins of Eirene tend to focus in particular on the above passage, and have been known to claim that a sword may be wielded in judgement.

     

    Typically, the clergy of Eirene focus upon healing, protection and good spheres of clerical spells. Also the sun and plants hold interest for Eirene clerics, as she also governs Spring.

    Mask has declared Eirene an enemy, possibly due to the fact that Peace reaps fewer rewards for a thief.

    Eirene has many allies, though her clerics have been known to publicly denounce the actions of their allies if they have led to aggression which the temple of Eirene deems 'unjust'. In particular Tyr, and to a lesser degree Ilmater, Saint Marcus, Yondalla, Ra and Mystra are considered the major allies. Other temporary alliances are often made.

    Tyr in particular maintains a 'rocky' relationship with Eirene, as their beliefs on 'justice' often differ.

     

  13. Berronar Truesilver - Dwarven goddess of honesty, law, protection, faithfulness, marriage, healing, mothers, the family, hearth and home.

     

    Berronar is also known by the names The Revered Mother and The Mother of Safety.

     

    Symbol: Two interlocking silver rings.

     

    Domains: Healing, Protection, Good, Earth.

     

    Berronar Truesilver is the bride of Moraddin, The Soul Forger. A calming influence and wise counsel to her husband who helps to chart the future of the dwarven race.

     

    The clergy of The Revered Mother are guardians and protectors of dwarven clans. They maintain records of lore, traditions and family histories and strive to maintain good health and good character of all dwarves.

     

    They have a reputation for organising and presiding over weddings, that makes them sought out by non dwarves wishing for the perfect bonding ceremony.

     

    Followers of Berronar pray to her at dawn and festivals take place on MidWinter's Day and Midsummer's Night.

     

    Beliefs:

     

    The followers of Berronar are taught that:-

     

    The children of Moraddin are shaped on the Soul Forge and warmed by the embrace of the Revered Mother.

     

    Tend the hearth and home, drawing strength and safety from truth, tradition and the rule of law.

     

    Join together with friends, kin and clan in common purpose.

     

    Do not succumb to the misery of greed or the evils of strife, but always bring hope, health and cheer to those in need.

     

    Once an oath is made, Berronar watches over its keeping.

     

    To break an oath will grieve The Revered Mother sorely.

     

    Children are to be cherished, for they are the future of all.

     

    It is better to use the guiding hand than the iron fist to correct errant behaviour.

     

  14. Benthar

    The Benevolent

    Worshippers’ Alignments: All good alignments

     

    Domains: Good, Healing, Knowledge, Protection, Water, Air, Animal, Plant

     

    Benthar the Benevolent is the god of community. Oft times he is referred to as the god of clan and family. Benthar views the community as a whole, rather than a collection of individuals. He values acts that strengthen the community and family. Mortals call upon him in times of calamity, disaster, and war. From the Celestial Plane, he is in a constant battle with forces that would perpetuate disorder. Still, at times, Benthar tolerates chaos as a necessary compromise in the give and take of diplomacy between the gods. He values sacrifice for the good of kith and kin.

     

    Clerics: His clerics specialize in healing and service to the community, be it family, clan, or racial heritage. They also work as healers, teachers, farmers, craftsmen, guards, and even diplomats. They can be found in all supportive roles that aide their chosen community. Benthar's worshipers and clerics give to the less fortunate.

     

    Holy Symbol: The Tree of Life. An equilateral triangle within an unbroken circle, representing unity and interconnectedness, also symbolizes Benthar.

     

    Appearance: Benthar appears as a tall, robust father figure with abundant flowing white hair and a long full beard. He usually wears royal blue robes and carries a wooden staff.

     

    Celebrations: Worshipers gravitate to community events and celebrations. Yuletide, in the month Fireseek, is Benthar’s Festival time. It is a time when families and communities join together to celebrate with feasting and giving gifts. Benthar’s assistant is a fat and jolly gnome, known deliver presents during Yuletide celebrations.

     

  15. Ra - The Sun God

     

    Ra was worshipped solely on Alisha Island, where his temples remain in ruins. His followers are mostly gone; all but a few who tend to remain secretive.

    It was the Dark Moon who brought around the demise of the main Ra temple and Mask who wiped out the remainder of his followers... forcing the survivors to hide and protect the eradication of their sacred texts and artefacts.

     

    Ra was the sun god. He was the most important god of the ancient Alishans. The ancient Alishans believed that Ra was swallowed every night by the Dark Moon, and was reborn every morning. The ancient Alishans also believed that he travelled through the underworld at night. In the underworld, Ra appeared as a man with the head of a ram whereas during the daylight, he appeared as a man with the head of a hawk.

     

    It should be noted that, when the Dark Moon destroyed Ra’s temple, he ultimately destroyed himself. The surviving clerics of Ra believe that this event created the Chasm of the Eclipse and turned the once lush green land of Alisha into an unforgiving desert. They also believe that Ra still visits the Underworld at night to replenish his power, and dwells in the ruins of his temple during daylight hours.

     

    Ra followers must choose the Sun sphere of clerical magic, and tend to be secretive about their existence. Due to their mysterious existence, they have no allies, though Eirene clerics have been suspected of harbouring Ra priests. This would suggest some form of alliance, though the allegations have been unconfirmed. However, Mask remains a foe to whom the clergy are extremely unforgiving.

     

  16. Mystra, Mother of Mysteries, Lady Magic

     

    Mystra is the goddess of mystery and magic, she provides and tends to the Weave, the conduit that allows mortal spellcasters and users of magic to safely access the raw force that is magic.

     

    Symbol: A blue/white seven pointed star.

     

    Domains: Good, Knowledge and Magic. (Magic Domain is compulsory)

     

    Portfolio: Magic, spells, the Weave.

     

    Essentially, Mystra is the Weave. As the goddess of magic, she is also the deity of the possibilities that magic can bring about; although she is good and has the ability to prevent the creation of new spells and magic items that her philosophy opposes, she rarely exerts this ability unless the creation could threaten the Weave or the balance of magic in general.

     

    Mystra's church preserves magical lore in secret and hidden places so that magic would continue and flourish in the future even if the dominant races were to fall. Its members also search out those skilled in magic or who have the potential to use it, keeping a close eye on those who are likely to become skilled. Her clerics are encouraged to explore magical theory and create new spells and magic items.

     

    Beliefs:

     

    Love magic for itself. Do not treat it just as a weapon to reshape the world to your will. True wisdom is knowing when not to use magic. Strive to use magic less as your powers develop, for often the threat or promise of its use outstrips is actual performance. Magic is an Art, the Gift of the Lady, and those who wield it are privileged it the extreme. Conduct yourself humbly, not proudly, while being mindful of this. Use the Art deftly and efficiently, not carelessly and recklessly. Seek always to learn and create new magic.

     

    Clerics of Mystra pick one time of day or night to consistently pray for spells and are also gifted arcane spellcasters (wizards or sorcerers) in addition to their clerical training.

     

  17. Mielikki; Our Lady of the Forest

     

    Mielikki is a good-humoured deity, who is quick to smile. She can be fiercely loyal and protective, but can also be gentle and caring. She is said to often heal animals as she cannot bear their suffering.

     

    Symbol: A tiny star of dazzling white hue balanced on an open green oak leaf.

     

    Domains: Animal (forest), Healing (particularly animal), Plant (forest), Protection.

     

    Portfolio: Forests, forest creatures, rangers, dryads, autumn.

     

    Meilikki is in some respects an interloper god in the elven pantheon where a growing cult, composed primarily of half-elves, has begun to give more credence to myths which claim that Meilikki is the daughter of Silvanus and Hanali Celanil. They have begun to venerate Khalreshaar (as she is known to the elves) as the first truly half-elven power, much to the dismay of many full-blooded elves however.

     

    Among the rangers and woodsmen that tend to the needs of the Great Woods Meilikki has long been looked for inspiration, guidance and aid at time of need and the goddess has a growing following among the druidic tradition of many races.

     

    Beliefs:

     

    Those who worship Meilikki act as advocates for the trees and the creatures of the forest. Her priests and priestesses teach all good folk to nurture the forest, and protect it from destruction.

    The Forest Queen is not worshipped in large temples but most often in shrines and glades within the forests that are her delight; the most well known of her houses rises close to the City of Annakol and comprises great pillars of stone carved in the likeness of trees about a circular dais resembling a forest glade.

     

  18. Isis - The Enchantress

     

    Isis, wife to Osiris, was the main Goddess in the Alishan Pantheon. She was a human who tricked Ra into giving her immortality and immense magical powers, and then went on to resurrect her husband Osiris by stealing the Book of the Dead from Anubis. It was her that started the tradition of mummifying the dead, as it was one of the stages depicted in the Book of the Dead for resurrection.

     

    She is depicted as a human woman with blue hair and wings, and is known as a Dutiful wife, Loyal mother, Grieving widow and protector of the dead. It should be noted that Isis is the only god or goddess depicted with wings in the Alishan Pantheon. As a winged goddess she may represent the wind. In the Osiris legend there are references to Isis wailing and moaning like the wind. She is also continually travelling up and down the land in search of her lost husband. Upon finding Osiris' body, she embalms it according to the teachings in the Book of the Dead and takes the shape of one of the swiftest birds, a kite. Flapping and darting above his dead body she wails in mourning. She restores life to Osiris by flapping her wings and filling his mouth and nose with air.

     

    Isis was a great enchantress, the goddess of magic. She taught mankind the secrets of medicine. She was the embalmer and guardian of Osiris. She is often rendered on the foot of coffins with long wings spread to protect the deceased.

     

    It is rumoured that her followers hid the Book of the Dead when her temples were destroyed by Storms, suggesting that Set had something to do with her temples destruction.

     

    Her followers are always female, and generally focus upon healing, and sometimes magic. Air is also one of her governing spheres.

     

    She has no enemies or allies but loyally stands with her husband Osiris in all conflicts or matters.

     

  19. Daoine Sidhe: Wife to the ‘Fairy king’ Finnavar (fey)

     

    Daoine Sidhe is the goddess of Forests and Nature. She provides all of the brownies with food and drinks, mostly through the power of nature. Nature however also includes all that live in it, so taking it from humans would not be something unusual or necessarily evil. Important with Daoine is that you never take more then you need.

     

    Also the goddess of marriage and love, Daoine Sidhe stays loyal to her husband Finnavar even throughout all of his little escapades with all the mortals. She is sometimes angered with him, yet all the brownies know that they will make up in the end. Which is usually enough to have a huge celebration about, and what brownie doesn’t like to party?

     

    Lastly, Daoine collects the souls that her Lord has trapped inside the fairy gold. This is done by bringing forth an icing chill that is often heard by the brownies as a sign to start mourning for a lost member of the community. Sometimes Daoine can also call out as a warning, to warn those that approach their death, and thus sometimes avoiding it.

     

    Appearance: Daoine is pictured as a beautiful woman dressed in a white robe. She has silver white hair and a soothing expression on her face. Her robe is decorated with some teal coloured ribbons. Her symbol is that of a heart with a green ribbon tied around it.

     

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