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Spell Mastery System when a spell is cast an algorithm is figured and a die rolled (the higher your mastery, the harder to gain a new point) if the conditions are met a point of spell mastery is awarded - 0.01 The range is 0.01 to 100.00 At 4 interval enhancements to the spell take place at these points: - 25.00 - 50.00 - 75.00 and 100% Enhancements are custom for each spell Some spells might be longer duration or more damage or more missiles or whatever is the nature of the spell to enhance. Spellcasters gain power and duration in their spells with practice. Fo
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1. First of all, buy a Book of Summons (Jania, at Annakol North Road, near the Feisty Chicken Inn, sells one) 2. Make sure the custom summons are enabled in the book of summons. You would be surprised of how many people would forget that back in the day. 3. Bookmark an empty slot in your book 4. See the level number in the summon name (eg.: White Tiger, level 5)? You must cast on the ground, near the target (NOT directly on it) the summon creature spell of the level of the creature or higher to capture (to capture said white tiger level 5, you must cast Summon Creature V or higher). Any
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The Mystic is an ordinary individual who finds a new untapped power within the depths of his mind. Where this power came from remains unknown to many; if the individual wishes it the power can develop into many shapes or forms. The power, referred to as Mystic Energy, can harm or heal, shape or destroy. The individuals wielding the power each choose their own path and development of their new powers. Mystics are not telepaths or fortune telling psychics. Their power however is power of the mind. As such the Mystic uses her intelligence or wisdom modifier as relevant spell abil
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The acrobat is a unique hybrid of the rogue and monk classes who focuses on purity of body and the martial arts. - Hit Die: d6 - Proficiencies: Rogue Weapons - Skill Points: 6 + Int Modifier -Skills: Bluff, Concentration, Craft (not trap), Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Search, Spot, Taunt, Tumble -Attack Bonus growth: Mid (Bard/Rogue) -Saving Throws: Rogue -Primary Attribute: Dex REQUIREMENTS: Feats: Evasion class ability, Dodge, Mobility, Skill Focus Tumble
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Chapter 1:Horselords and the Chamber of Sorcerer's Hallows [March 4, 2018] The story opens with the Horselords encamped in a rainy city with Pigwitz School of Witchcraft and Wizardry. Safia attempts to woo Kothgar with her cooking, with a lovesick Vin nearby. A hefty Gus keeps an eye of the spry youth, Tobin. A sultry Aruncus offers supplies. Duglar Sconeblood and Dime chat away nearby. Larry, Rob, and Heather enlist the Horselords to help their friend, Hagrid, rescue a unicorn from the Forbidden forest. After defeating a nest of Acromantualas, the Horselords heal the injured unicorn
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The Annakolia Prestige Classes The Annakolia Prestige Classes were originally started as a project to include classes from the now long defunct server Crimson Spire into the world. Some classes indeed still have their roots in Bloo's Crimson Spire classes, however over time much has been altered and reworked. Also, with time a large number of classes have been added to the server. To this day forward work on the classes continues and I continue to try to improve them and also occasionally add something new. Lately, due to time constraints I haven't made any new classes and mostly focussed