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Mike (DM Mykkal)

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About Mike (DM Mykkal)

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  • Birthday 11/29/1974

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    Madison, Wisconsin

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  1. Mike (DM Mykkal)

    Game Summary

    [in the alley in the south end of Annakol City, a bard hits the ground a loud thump.] Fat Canon: *sweating and looking up at the bathroom window he just scaled out* Ugh... I should not have ate that Groo before going on.... Gypsy Traveler: *exotic accent* Good evening sir... Perhaps I can have a word with you? FC: Uh.... now, isn't a really good time... *holds his stomach* GT: Oh, Yes it is... *Darkness is cast and the Canon impersonator is hoisted into a nearby wagon and carted away* *A loud flushing sound echoes out of the bathroom window*
  2. Mike (DM Mykkal)

    Game Summary

    [Later that evening after the book club at the Feisty Chicken] *the Mysterious Woman with the warm smile knocks on the door to Ludmilla's House of Waxworks* *Willem, the manservant, carrying a tray of tea for Ludmilla's night cap, answers the door* W: Good evening. I was not expecting to see you again so soon. MW: *coos* I really enjoyed your views on the book earlier this evening. I was hoping to further our conversation. W: *slight blush* This really isn't the best of times.... *glancing to the tray* MW: Oh, but it is... *pulls back her hood to reveal her warm smile paired with cold eyes* *Darkness is cast and 3 pairs of rough hands grab the manservant and pull him out the door. The tray of tea crashes to the ground and is all that is left when the darkness dissipates* *Ludmilla calls out from her reading room*: Villem! Vhere is my tea!
  3. Mike (DM Mykkal)

    Horsing Around

    Chapter 2 Game Schedule (Tentative) 7pm to 9pm Central Time June 5: Chapter start (please log in by 6:30 for gear) June 10: June 17: DM will be returning from a conference this day- Tentative June 24: No DM (out of town) Feel free to RP in the Starship Horselord as the Aruncus 5000 is offline for an update. July 1: July 8: DM will be returning from a long weekend with parents. He WILL need to kill something this night. July 15: July 22: DM will be returning from Chicago... Feel free to RP in the Starship Horselord as the Aruncus 5000 is offline for an update. July 29: Chapter end Due to personal commitments, the 6 games for chapter 2 will likely be scattered over the months of June and July. Nights I'm unable to make it I will let others PA lead and you are free to RP in the Starship Horselord.
  4. Mike (DM Mykkal)

    In Character Commentary

    Aruncus picks up The Book— it’s now how she refers to it — and again opens it. How can it be any worse? She flips to the next section and begins to read aloud. Chapter 2: Horselords and the Guardians of the Star Trek Galactica. A long, long time ago in a galaxy really, really far away the Starship Horselord 1 sets off on its maiden voyage to explore the multiverse. Equipped with the most stately state-of-the-art AI technology, the Aruncus 5000, the highly trained crew has set off to go where no humanoid has gone before. Our story begins with the crew receiving a distress signal from a nearby planet…
  5. Mike (DM Mykkal)

    Hello from DM Mykkal

    With new players popping on, some of us server relics thought we would reintroduce ourselves to all the new comers. I am Mike. You can see me log on under mkmddx and appear as DM Mykkal, the Druid Mykkal, the bard Canon, as well as a number of other characters. I’m based out of Madison, WI (Central time zone, same as Chicago). I usually run a Sunday night campaign, typically Horselords. I like epic battles with with strong role play. As a player, I steer away from front line meat shields and prefer support positions in the party. I first logged into Realms of Annakolia in July 2005. I’ve made some great friends here over the decade and have managed to meet a few of you in real life! I have two bits of advice for new players. First, keep it simple! Don’t worry about a long, complicated back story with your character. As a DM, I don’t know nor care. Live in the moment and have your story develop as you play. Second, get involved in DM games and get to know us. Of course, we are evil and are trying to kill you. But, isn’t that why you are here?
  6. Mike (DM Mykkal)

    Hello from DM Mykkal

  7. Mike (DM Mykkal)

    In Character Commentary

    Aruncus picks up The Book— it’s now how she refers to it — and again opens it. How can it be any worse? She flips to the next section and begins to read aloud. Chapter 2: Horselords and the Guardians of the Star Trek Galactica. A long, long time ago in a galaxy really, really far away the Starship Horselord 1 sets off on its maiden voyage to explore the multiverse. Equipped with the most stately state-of-the-art AI technology, the Aruncus 5000, the highly trained crew has set off to go where no humanoid has gone before. Our story begins with the crew receiving a distress signal from a nearby planet…
  8. Mike (DM Mykkal)

    Applying for the Campaign

    I'm game, depending on the campaign schedule. As you have noticed, I'm not a night owl but could make it past 9pm Central once a week if need be.
  9. Mike (DM Mykkal)

    Horsing Around

    CHAPTER 2: Rules (still under development) For the entirety of Chapter 2, players will be required to use items provided in game ONLY and the following starter gear: Adventuer's Warming Cloak (can be modified in appearance, but colors should be limited to basic red, blue, green, and yellow) Boots of Speed Belt of Guiding Light Any helm +1 and modified to be the types used in Horselords. More information will be provided. Character Types: (to be assigned) Captain (Kirk, Picard, and similar) #1 (Spock, the guy with the beard) Communication Officer Engineering Medical List to be expanded upon....
  10. Mike (DM Mykkal)

    In Character Commentary

    Aruncus settles by the fire with the book. She opens the cover and turns the pages to the first chapter. Here eyes move across the first paragraph and into the second. As she reads, her brow begins to tighten. She pauses and looks down at her modest brown dress. A concerned look appears on her face. She returns to the book and rereads a few sentences. She looks back down at her dress and then back to the book. Her brow furrows with rage and she yells, My neckline does NOT plunge and my bosom does NOT spill forth!! Angered, she continues reading.
  11. Mike (DM Mykkal)

    In Character Commentary

    Aruncus steps out of her tent and finds a wrapped package in their campsite inside the walls of Sidonia's castle. She picks it up and looks around for the possible sender. Seeing no one, she carefully unwraps the package to reveal a new book, crisp and clean. The cover is embossed in gold with a line drawing of a horse. The spine is etched with "Horselords: The Complete Story". Curious, she opens the cover and reads a note scrawled inside: Dearest Horselords, Thank you for the inspiration. I hope you enjoy! Best wishes, Canon.
  12. Mike (DM Mykkal)

    Game Summary

    Chapter 1:Horselords and the Chamber of Sorcerer's Hallows [March 4, 2018] The story opens with the Horselords encamped in a rainy city with Pigwitz School of Witchcraft and Wizardry. Safia attempts to woo Kothgar with her cooking, with a lovesick Vin nearby. A hefty Gus keeps an eye of the spry youth, Tobin. A sultry Aruncus offers supplies. Duglar Sconeblood and Dime chat away nearby. Larry, Rob, and Heather enlist the Horselords to help their friend, Hagrid, rescue a unicorn from the Forbidden forest. After defeating a nest of Acromantualas, the Horselords heal the injured unicorn. Before its departure, the unicorn emotes to everyone the coming of a great evil and the need to help Larry, Rob, and, Heather in a task. Rushing back to the school, the Horselords learn from the students a great evil, Lord Zindemort, has been trying to kill them for years! Larry, Rob, and Heather must destroy Lord Zindemort's soul, but they can't do it from detention. They ask the Horselords for their help in completing a Potions Assignment. The Horselords agree to help them find Sidonia's Diary, Shorembo's Locket, Krago's Cup, and Zamboni's Ring. [March 11, 2018] The Harass makes camp outside of Sidonia's castle and a delegation of Riders enter the castle to meet with The Lady. They are instructed to wait in the library until Lady Sidonia is available, but Gus gets separated from the group. In the library, a strange sound echoes from the walls. First a hiss. Then a clang. Then unintelligible words that implied danger. Suddenly, the floor shakes as if there's a cave in deep. A ghost, Moanin Myrtle, appears and asks for help as someone is in her toilet. The Horselords enter the lavatory and find a passage way to a hidden chamber deep below the castle. Upon entering the hidden passage, they learn the sounds in the library were created by a large basilisk, and its intended victim was Gus!! Oh no!! The Horselords defeat the basilisk and save Gus. Upon returning to the castle, Lady Sidonia greets them with much appreciation and freely hands them her diary to complete the first task in their quest. [March 18, 2018] The Horselords enter the City of Durin and find Krago in the Crude Anvil and Hammer. The great wizard is thrilled to see them! He offers them all his elixer and they find themselves wandering through a dream-world forest and into a magical maze. magical portkeys are scattered about and the Horselords must work together to solve the riddle of the maze. The last portkey whisks them away to a dark cemetery where they come face to face with Lord Zindemort and his Deatheaters. A magical battle ensues!!! The Horselords then awake from their magically induced stooper to be gifted with Krago's Cup from the Mage himself. After emotional farewells, the Horselords ride to find Shorembo for the next item. [March 25, 2018] The Horselords arrive at the entrance to the Elven City, Elommen. A dark mood comes over Aruncus. The Riders enter the city at night and find a bereaved Shorembo. His favorite cat, Crookshanks, has gone missing. The Horselords agree to help find the prized pet, described as having a locket around his neck for a collar. Upon searching the city, the Horselords encounter numerous Dementors and Inferi. With the defeat of the dark demons, the air of dispare disappears from the city and the Horselords find Crookshanks up a tree. Upon return the cat to Shorembo, he grants them their wish of obtaining the locket. [April 1, 2018] Captain Ego von Canon delivers the Horselords to Zamboni's Isle. They make their way through his garden and find Zamboni in his Keep. If they want his ring, they must reclaim it from his fortified cellar, where it is guarded by an ancient white dragon. The Horselords complete the task and now have all 4 components of the quest. They make their way back to the ship in order to return to the school. [April 8, 2018] The Horselords arrive back at Pigzitz School of Witchcraft and Wizardry with the 4 items. Larry meets them at the gates and collect the items. But, in a sudden turn of events, it is revealed he is Lord Zindemort in disguise!! Lord Zindemort grabs the items and Aruncus and dashes into the school. A great battle ensues in the hallways of the school. Tobin cries for his mother, as they fight off spiders, deatheaters, basilisk, dementors, and cave trolls. When it looks as if all hope is lost, they defeat Lord Zindemort and free Aruncus in a dramatic ending. [April 15, 2018] BOOK CLUB AT LUDMILLA'S HOUSE OF WAX WORKS. A healthy discussion of chapter 1 ensued, lead by the non-verbal half-orc and with the participation of the Girl Rangers. A mysterious woman intent on seeing the author, Canon, revealed herself to be Aruncus seeking retribution against the bard. Chapter 2: Horselords and the Guardians of the Star Trek Galactica. [June 3, 2018] The Starship Horselord, in midst of exploring parts unknown in the multiverse, receives a distress call from a nearby planet. Crew jump to light speed and race to the source on the planet Tatooine. Aruncus 5000 transports the away team as close as she can to the signal of the source, into a spaceport filled with beings from a number of other planets. As the away team moves through town they are accosted by a Darth Zin's guard team searching for droids and think the DAGLAR model traveling with the away team is one of the missing machines. Using an old Jedi mind trick, they avoid a confrontation and continue to move towards the signal source outside of town. The Tatooine desert leaves little to the eye as they push through the sand toward the source. Closing in on the source, they find a starship that has plunged to the planet. Two droids-- Shorem 3BO and Krago D2- great the away team and convey a holographic message from Princess Sidonia. The message is addressed to Zamboni Won Kenobi and thatthe droids carry the top secret plans to defeat Darth Zin. The Horselords, with the two droids, are then transported back to the Starship Horselord and set course to help deliver the message. (Cameos: Lady Sidonia, Shorembo, Krago, and Zabmoni; references: Star Trek, Star Wars) [June 10, 2018] The Starship Horselord intercepts a distress call from a nearby planetoid, LV 426. The away team beams downs to discover the body of Science Officer, Lino. Upon revival, he reveals his team is scattered throughout the facility and he would appreciate the teams' assistance in finding his missing science crew, including his wife. The Horselords explore, encountering a strange alien that is impervious to all but fire. Thankfully, they have flamethrowers! Each science officer is found, alien eggs are destroyed, and the Away Team returns to the Starship Horselord safely. (Cameos: Lino and notable characters from the Feisty Chicken; references: Alien and Aliens) [July 1, 2018] The Starship Horselord responds to a distress signal from the planet Bananakolia. They are ported to the planet's surface outside of the major city, Bananakol. The inhabitants are intelligent apes and are wary of their "naked", alien visitors. The away team finds the source of the distress signal, an old waxwork statue of a human rider on a horse. Before they could discern the reason or logic behind the signal, the Horselords are jumped by a hostile gang of apes. In the midst of battle, Aruncus gets a fix on their location and Captain Sunni orders them transported out of the situation immediately. (Cameos: Jania and the population of Annakol City; references: Planet of the Apes) [July 8, 2018] Glitches plague the ship. Static on the screens. Squelches on the audio. Things escalate to full blown technical chaos on the ship with flux capacitors blowing on nearly every deck. Aruncus goes offline and a number of the crew are trapped in the holideck. The ship comes to a halt near the planet Arrakis and an away team is assembled to gather supplies to rebuild the flux capacitors and repair the ship. The away team is beamed down and encounters the local inhabitants, The Frenemies, and are warned of worms and of Baron T<>'s iron rule of the planet. The away team explores, gather the necessary spice, and survive an attack by the Baron and his men. Arunucus comes back online, beams the away team back to the ship. Flux capacitors are repaired and replaced and the Starship Horselord resumes its course. (Cameos: Dahlia and other residents of The Shire, Baron T and his guards; references: Dune) [July 15, 2018] The crew of the Starship Horselord are transporting the Tholian Ambassador when the first sign of trouble appeared-- a tribble in the engineering deck. More began to appear in cargo, sickbay, and on the bridge. At the same time, a distress call from the nearby planet moon of Pandora is received! It is decided all members, including the ambassador, will beam down to the moon surface while Aruncus conducts a biopurge of the ship. On the surface, the crew encounters a lush jungle environment and Dr. Thadeus Kelmer. The doctor is distraught at how his machines are being used to destroy the planet. He directs the crew to the Na'vi, the natives of the planet. Galadriel, the leader of the Na'vi, directs the crew to the Gnomish mining camp. Members disengage a mining golem on the way and then proceed to dismantle the remaining machines in the camp. Aruncus completes the biopurge of the tribbles into the airspace above and then transports the crew back onboard the Starship Horselord. (Cameos: Galadriel and the Rangers of the North, King of Gnomar, Dr. Thadeus Kelmer; references Avatar) [July 22, 2018] The Starship Horselord arrives at the planet, Ahch-To in order to deliver the droids Shorem-3-P-0 and Krago-D-2 to their rightful owner, Zamboni-Won-Kenobi. Upon transporting to the surface they meet Master Lo Chi Min who warns, "All it seems, it is not!" The away team presses on through several encounters and barriers until they reach Zamboni-Won's treehouse. Upon entering, they find Zamboni-Won having tea with Darth Zin. The results of genetic testing shows that Guth and Saf are sibling, Kothgar is result of the coupling of Zin and a groupie, and everyone else is a Cylon replicant. (cameos: Zamboni, Krago, Shorembo, Sensai, Zin; references: Star Wars, Alien vs Predator, Terminator, Battlestar Galactica) [July 29, 2018] BOOK CLUB AT FEISTY CHICKEN A mix of bibliophiles joined the Steinhammer twins for a lengthy discussion of chapter 2. Lino revealed he isn't too happy about how he was portrayed. And, rumor has it others important political-types aren't too happy about their character assassination in the pages. Worth noting is the kindled rapport between Ludmilla's manservant, Willem, and the mysterious woman in attendance. Chapter 3: Chapter 4: Chapter 5:
  13. Mike (DM Mykkal)

    In Character Commentary

    The boisterous bard gathers his papers together with a satisfied grin. Done! Now, to get this bound and distributed! He heads out of his Sunbird Manor apartment and makes his way into the city.
  14. Mike (DM Mykkal)

    In Character Commentary

    Horselords: Loose Canon 2018 can·on1 ˈkanən/ A collection or list of sacred books accepted as genuine. A boisterous, good natured, B-list celebrity bard looking to make a literary name for himself. Initial adventures in this series can be inclusive of players running non-HL classes. The series of games will be based on the published works of an area bard, with a questionable literary style, and will NOT be part of the world’s time frame. Oh, you’ll see what I mean when we play… Players are expected to engage in epic adventure and epic role play. The Loose Canon games will be non-world building games based very loosely on popular culture and from the POV as characters in an awkwardly written book published in the Realms of Annakol universe. Please use the thread below of IC role play outside of scheduled games.
  15. Mike (DM Mykkal)

    Out Of Office

    My apologies to all players, but I need a hiatus. Real life has too many distractions right now. And the ever dwindling player base is discouraging. The last straw was the DM/PC skirmish last week. I don't have the time or energy to deal with that kind of crap. It's been fun, and I'll miss many people. But it is time.

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