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DocRob

Eldritch Knight -Updated 2018-

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Studying the martial and arcane arts to equal degree, the Eldritch Knight is a versatile combatant who can cast a fireball on his foes or charge them with sword drawn. The eldritch knight takes pride in his ability to use the right technique for the job: spells against physically tough foes and force of arms against spellcasting enemies.

 

- Hit Die: d6

- Proficiencies: None

- Skill Points: 2 + Int Modifier

 -Skills: Bluff, Concentration, Craft (not trap), Discipline, Intimidate, Listen, Lore, Parry, Persuade, Search, Spellcraft, Spot, Tumble,

-Attack Bonus growth: Full (Fighter)

-Saving Throws: Fighter

-Primary Attribute: Int

 

 

REQUIREMENTS:

Feats: Martial Weapon Proficiency

Skills: The ability to cast 3rd level arcane spells

 

ABILITIES:

Each level, an Eldritch Knight gains spell casting levels as if he/she had leveled in his/her primary arcane spell casting class.

Spell Progression

Spell progression as the primary (or some cases both primary) spell casting class(es) requires some explanation. First of all there is no option to choose new spells when leveling in the prestige class with this ability. This means that even though the character will in theory gain higher level spell casting slots (or uses) they will need to learn the actual spells in other ways. In the case of wizards this can be done through scrolls, clerics and druids learn spells automatically and bards and sorcerers will need to level up in their primary class to learn new spells.

The next thing of note is that this ability allows the character to gain spell slots/uses. The class will not increase the caster level of spells, which is calculated based on the primary casting class(es). In other words, even though the character gains spells slots/uses his spell power will generally be lower than that of a pure class character of similar level.

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