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Neutral Good Dieties of the Land

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Athena; Warrior-Goddess of wisdom and the arts

 

Symbol: An Owl sitting on a branch

 

Domains: Knowledge, War, Protection, Animal.

 

Portfolio: Wisdom, Warfare, Artistry, Horsemanship

 

Favoured (some times called First) daughter of Zeus grey-eyed Athena , herself a warrior, protects the brave and valorous. She is the patron of architects and sculptors as well as of spinners and weavers. She also protects horses and oxen. The olive tree is another of her gifts.

 

Athena created the bridle and taught the art of taming horses. Athena extends her protection not only to individuals but also to entire cities. She is symbolized by the Palladia or statues of herself which have fallen from the heavens. The possession of a palladium is a pledge of security. The Amazons are said to guard one reverently.

 

Athena's companion is the goddess of victory, Nike, and her usual attribute is the owl. She is represented as a woman in billowing robe with the aegis as a breastplate, a golden helm upon her head and a spear in her right hand.

 

Beliefs:

 

Those who worship Athena are often artisans and craftsmen. As well as those who vow to protect others and the land or community. Those whose lively hood depends on horses also show her reverence.

 

Once a year during a festival in her honour a statue of Athena is dressed in new robes with beautiful embroidery and paraded through town.

 

 

Nike

 

Nike is the personification of victory. She can run and fly at great speed. She is a constant companion of Athena. She is represented as a female elf with feathery wings, dressed in a billowing robe with a wreath or staff.

 

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Daoine Sidhe: Wife to the ‘Fairy king’ Finnavar (fey)

 

Daoine Sidhe is the goddess of Forests and Nature. She provides all of the brownies with food and drinks, mostly through the power of nature. Nature however also includes all that live in it, so taking it from humans would not be something unusual or necessarily evil. Important with Daoine is that you never take more then you need.

 

Also the goddess of marriage and love, Daoine Sidhe stays loyal to her husband Finnavar even throughout all of his little escapades with all the mortals. She is sometimes angered with him, yet all the brownies know that they will make up in the end. Which is usually enough to have a huge celebration about, and what brownie doesn’t like to party?

 

Lastly, Daoine collects the souls that her Lord has trapped inside the fairy gold. This is done by bringing forth an icing chill that is often heard by the brownies as a sign to start mourning for a lost member of the community. Sometimes Daoine can also call out as a warning, to warn those that approach their death, and thus sometimes avoiding it.

 

Appearance: Daoine is pictured as a beautiful woman dressed in a white robe. She has silver white hair and a soothing expression on her face. Her robe is decorated with some teal coloured ribbons. Her symbol is that of a heart with a green ribbon tied around it.

 

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Isis - The Enchantress

 

Isis, wife to Osiris, was the main Goddess in the Alishan Pantheon. She was a human who tricked Ra into giving her immortality and immense magical powers, and then went on to resurrect her husband Osiris by stealing the Book of the Dead from Anubis. It was her that started the tradition of mummifying the dead, as it was one of the stages depicted in the Book of the Dead for resurrection.

 

She is depicted as a human woman with blue hair and wings, and is known as a Dutiful wife, Loyal mother, Grieving widow and protector of the dead. It should be noted that Isis is the only god or goddess depicted with wings in the Alishan Pantheon. As a winged goddess she may represent the wind. In the Osiris legend there are references to Isis wailing and moaning like the wind. She is also continually travelling up and down the land in search of her lost husband. Upon finding Osiris' body, she embalms it according to the teachings in the Book of the Dead and takes the shape of one of the swiftest birds, a kite. Flapping and darting above his dead body she wails in mourning. She restores life to Osiris by flapping her wings and filling his mouth and nose with air.

 

Isis was a great enchantress, the goddess of magic. She taught mankind the secrets of medicine. She was the embalmer and guardian of Osiris. She is often rendered on the foot of coffins with long wings spread to protect the deceased.

 

It is rumoured that her followers hid the Book of the Dead when her temples were destroyed by Storms, suggesting that Set had something to do with her temples destruction.

 

Her followers are always female, and generally focus upon healing, and sometimes magic. Air is also one of her governing spheres.

 

She has no enemies or allies but loyally stands with her husband Osiris in all conflicts or matters.

 

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Mielikki; Our Lady of the Forest

 

Mielikki is a good-humoured deity, who is quick to smile. She can be fiercely loyal and protective, but can also be gentle and caring. She is said to often heal animals as she cannot bear their suffering.

 

Symbol: A tiny star of dazzling white hue balanced on an open green oak leaf.

 

Domains: Animal (forest), Healing (particularly animal), Plant (forest), Protection.

 

Portfolio: Forests, forest creatures, rangers, dryads, autumn.

 

Meilikki is in some respects an interloper god in the elven pantheon where a growing cult, composed primarily of half-elves, has begun to give more credence to myths which claim that Meilikki is the daughter of Silvanus and Hanali Celanil. They have begun to venerate Khalreshaar (as she is known to the elves) as the first truly half-elven power, much to the dismay of many full-blooded elves however.

 

Among the rangers and woodsmen that tend to the needs of the Great Woods Meilikki has long been looked for inspiration, guidance and aid at time of need and the goddess has a growing following among the druidic tradition of many races.

 

Beliefs:

 

Those who worship Meilikki act as advocates for the trees and the creatures of the forest. Her priests and priestesses teach all good folk to nurture the forest, and protect it from destruction.

The Forest Queen is not worshipped in large temples but most often in shrines and glades within the forests that are her delight; the most well known of her houses rises close to the City of Annakol and comprises great pillars of stone carved in the likeness of trees about a circular dais resembling a forest glade.

 

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Mystra, Mother of Mysteries, Lady Magic

 

Mystra is the goddess of mystery and magic, she provides and tends to the Weave, the conduit that allows mortal spellcasters and users of magic to safely access the raw force that is magic.

 

Symbol: A blue/white seven pointed star.

 

Domains: Good, Knowledge and Magic. (Magic Domain is compulsory)

 

Portfolio: Magic, spells, the Weave.

 

Essentially, Mystra is the Weave. As the goddess of magic, she is also the deity of the possibilities that magic can bring about; although she is good and has the ability to prevent the creation of new spells and magic items that her philosophy opposes, she rarely exerts this ability unless the creation could threaten the Weave or the balance of magic in general.

 

Mystra's church preserves magical lore in secret and hidden places so that magic would continue and flourish in the future even if the dominant races were to fall. Its members also search out those skilled in magic or who have the potential to use it, keeping a close eye on those who are likely to become skilled. Her clerics are encouraged to explore magical theory and create new spells and magic items.

 

Beliefs:

 

Love magic for itself. Do not treat it just as a weapon to reshape the world to your will. True wisdom is knowing when not to use magic. Strive to use magic less as your powers develop, for often the threat or promise of its use outstrips is actual performance. Magic is an Art, the Gift of the Lady, and those who wield it are privileged it the extreme. Conduct yourself humbly, not proudly, while being mindful of this. Use the Art deftly and efficiently, not carelessly and recklessly. Seek always to learn and create new magic.

 

Clerics of Mystra pick one time of day or night to consistently pray for spells and are also gifted arcane spellcasters (wizards or sorcerers) in addition to their clerical training.

 

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Ra - The Sun God

 

Ra was worshipped solely on Alisha Island, where his temples remain in ruins. His followers are mostly gone; all but a few who tend to remain secretive.

It was the Dark Moon who brought around the demise of the main Ra temple and Mask who wiped out the remainder of his followers... forcing the survivors to hide and protect the eradication of their sacred texts and artefacts.

 

Ra was the sun god. He was the most important god of the ancient Alishans. The ancient Alishans believed that Ra was swallowed every night by the Dark Moon, and was reborn every morning. The ancient Alishans also believed that he travelled through the underworld at night. In the underworld, Ra appeared as a man with the head of a ram whereas during the daylight, he appeared as a man with the head of a hawk.

 

It should be noted that, when the Dark Moon destroyed Ra’s temple, he ultimately destroyed himself. The surviving clerics of Ra believe that this event created the Chasm of the Eclipse and turned the once lush green land of Alisha into an unforgiving desert. They also believe that Ra still visits the Underworld at night to replenish his power, and dwells in the ruins of his temple during daylight hours.

 

Ra followers must choose the Sun sphere of clerical magic, and tend to be secretive about their existence. Due to their mysterious existence, they have no allies, though Eirene clerics have been suspected of harbouring Ra priests. This would suggest some form of alliance, though the allegations have been unconfirmed. However, Mask remains a foe to whom the clergy are extremely unforgiving.

 

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