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Purist of the Flame -Updated 2018-

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The Purist of the Flame searches for the perfection within a flame, their inner flame to be exact. They are often people of great discipline and concentration and slowly progress to become more adept in harnessing the power of this inner flame and using it outward.

Though this resembles monks in many ways, there are some significant differences. Purists of the Flame seldom lock themselves up in a monastery, instead they seek to actively use their power for the good, or evil of the world. They often hold to their own standards instead of the standards of society. Another difference with monks is that gods seldom have any impact upon a Purist of the Flame, they do not often worship gods, and if they do it will most always be a god that holds a strong bond with the flames.

The Purists of the world vary greatly; from the rebel who strives to fight against tyranny to the cold hearted villain who uses his powers to oppress and exploit the people. However they all share a common goal towards perfection and respect of the inner flame.


- Hit Die: d8

- Proficiencies: -

- Skill Points: 6 + Int Modifier

-Skills: Appraise, Concentration, Discipline, Heal, Intimidate, Move Silently, Persuade, Search, Spot, Tumble

-Attack bonus growth: mid (Bard/Rogue)

-Saving throws: Monk

-Primary attribute: Con



Feats: Strong Soul (level 1 only feat), Toughness

Skills: Discipline 3, Concentration 6

Other: Base Attack Bonus 2, No Lawful




1: Improved Unarmed Strike, Evasion, Flurry of Blows, Burning Hands

2: Cleave, Remove Disease, Ignite


4: Ki Strike, Weapon Focus Unarmed, Wall of Flame

5: Spring Attack

6: Damage Reduction 3, Called Shot, Spiral Fireball

7: Ki Strike 2

8: Improved Knockdown, Expertise, Pulse of Fire, Burning Hands 2

9: AC +2, Aura of Fire, Ignite 2

10: Wall of Flame 2

11: Purity of Body, Ki Strike 3, Spiral Fireball 2

12: Damage Reduction 6, Epic Weapon Specialisation Unarmed, Pulse of Fire 2

13: Blinding Speed, Aura of Fire 2

14: Ki Strike 4, Fire Immunity

15: Improved Expertise

16: Flame Doppelganger

Burning Hands: A thin sheet of searing flame shoots from your outspread fingertips. You must hold your hands with your thumbs touching and your fingers spread the sheet of flame is about as thick as your thumbs. Any creature in the area of the flames suffers 1d4 points of fire damage per your caster level (maximum 5d4).


Wall of Flame: Creates a wall of fire that burns any creature entering the area around the wall.  Those moving through the AOE are burned for 4d6 fire damage


Spiral Fireball: A fireball is a burst of flame that detonates with a low roar and inflicts 1d6 points of damage per caster level (maximum of 10d6) to all creatures within the area. Unattended objects also take damage. The explosion creates almost no pressure.


Pulse of Fire: A wave of energy emanates from the creature which affects all within 10ft.  Damage can be reduced by half for all damaging variant D6(HD+ CHA)


Flame Doppelganger: Create a fiery version of the character to help them fight.

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