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DocRob

Shaman -Updated 2018-

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As the druid is the guardian of nature, and the cleric the guardian of the gods, the shaman hovers somewhere between the two. More focused on the natural world then the cleric, yet less protective of the living natures then the druid. The shaman is often a guide for the spirits and a protector.
Shamans often come from the druidic ways, at times clerics of natural or elemental deities choose this path as well.

- Hit Die: d8

 

- Proficiencies: - No Additional proficiencies given with this prestige class
- Skill Points: 5 + Int Modifier

- Class Skills: Animal Empathy, Concentration, Craft (not trap), Discipline, Heal, Listen, Lore, Search, Spell Craft, Spot

- AB: mid

- Saving Throws: Ranger

- Primary Attribute: Dex
REQUIREMENTS:
Feats: Resist Nature's Lure or Quicken Spell
Skills: Spellcraft 10
Other: Cleric or Druid

ABILITIES:
Each level, a Shaman gains spellcasting levels as if he/she had leveled in his/her primary divine spellcasting class.
Level
1: Cold Resistance 1, Turn Undead,
2: Fire Resistance 1
3: Electrical Resistance 1
4: Cold Resistance 2
5:
6: Fire Resistance 2
7: Electrical Resistance 2
8: Cold Resistance 3
9:
10: Spirit Companion

 

 

Spell Progression
Spell progression as the primary (or some cases both primary) spell casting class(es) requires some explanation. First of all there is no option to choose new spells when leveling in the prestige class with this ability. This means that even though the character will in theory gain higher level spell casting slots (or uses) they will need to learn the actual spells in other ways. In the case of wizards this can be done through scrolls, clerics and druids learn spells automatically and bards and sorcerers will need to level up in their primary class to learn new spells.
The next thing of note is that this ability allows the character to gain spell slots/uses. The class will not increase the caster level of spells, which is calculated based on the primary casting class(es). In other words, even though the character gains spells slots/uses his spell power will generally be lower than that of a pure class character of similar level.

Spirit Companion
The Shaman's bond with the spirits grows strong and he can now call upon a spirit companion of his choice. The choices consist of the Bison, the Hyena, the Owl, the Panda and the Hammerhead Shark.

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I thought about helping players by giving some insight about the Spirit Companion. Mainly, it is to be noted that the Spirit Companion acts as a Summon and thus, occupies the Summon Slot. So whatever summon is active will be substituted by the Sp.Companion, and vice versa.

Here are the stats for the Shark (summoned at character level 17, will see if changes after level up)

SHARK (Level 20)

Stats: Str 30 / Dex 20 / Con 15 / Int 3 / Wis 12 / Cha 6

HP: 268 / AC: 38 / Base Attack: 15 / Saving Throws: For: 17 / Ref: 20 / Will: 10

Immune to: paralysis, Slow, Entangle, Movement speed decrease, Critical hits, death magic, disesase, negative level, ability decrease, mind spells, poison, sneak attacks

Other Stats: Concealed: 50%, Regeneration, Attack and Damage Increase, Damage resistance

Feats: Disarm, Called Shot, Knockdown, Improved Knockdown, Weapon Proficiency

 

BISON (Level 20)

Stats: Str 30 / Dex 12 / Con 30 / Int 4 / Wis 10 / Cha 4

HP: 370 / AC: 36 / Base Attack: 15 / Saving Throws: For: 34 / Ref: 19 / Will: 8

Immune to: Paralysis, Poison, Critical hits, death magic, negative level, ability decrease, mind spells, Disease, sneak attacks

Other Stats: Concealed: 50%, Regeneration, Attack and Damage Increase, Damage resistance, Damage Immunity Increased

Feats: Great Fortitude, Improved Critical, Improved Knockdown, Improved Parry, Toughness, Weapon Focus, Weapon Specialisation, Weapon proficiency (all creature)

Relevant Skills: Parry 21, Discipline 30, Intimidate 27, Concentration 10

 

HYENA (Level 20)

Stats: Str 21 / Dex 25 / Con 17 / Int 3 / Wis 10 / Cha 3

HP: 195 / AC: 44 / Base Attack: 15 / Saving Throws: For: 15 / Ref: 26 / Will: 6

Immune to: Nothing

Other Stats: Concealed: 50%, Attack and Damage Increase,

Feats: Sneak Attack Blackguard (+6d6), Spring attack, Weapon Finesse, Weapon Proficiency

Relevant Skills: Discipline 10, Hide 21, Listen 10, Move Silently 25

 

PANDA (Level 20)

Stats: Str 26 / Dex 14 / Con 22 / Int 3 / Wis 18 / Cha 16

HP: 230 / AC: 30 / Base Attack: 15 / Saving Throws: For: 18 / Ref: 14 / Will: 18

Immune to: Paralysis, Poison, Critical hits, death magic, negative level, ability decrease, mind spells, Disease, sneak attacks

Other Stats: Concealed: 50%, Attack and Damage Increase, Damage Reduction and Resistance, Regeneration

Feats: Alertness, Cleave, Power Attack, Weapon Proficiency, Weapon Focus, Woodland Stride

Relevant Skills: Listen 14, Parry 16, Persuade 15, Spot 18

CASTS SPELLS! Observed spells: Mass Blind/Deaf, Invisibility Sphere, Mass Bull Strength

 

OWL (Level 20)

Stats: Str 10 / Dex 30 / Con 10 / Int 3 / Wis 20 / Cha 4

HP: 150 / AC: 49 / Base Attack: 15 / Saving Throws: For: 12 / Ref: 27 / Will: 11

Immune to: paralysis, Slow, Entangle, Movement speed decrease, Critical hits, death magic, disesase, negative level, ability decrease, mind spells, poison, sneak attacks

Other Stats: Concealed: 50%, Attack and Damage Increase, Damage Resistance, Regeneration, Hasted, Damage Immunity Increased, Regenerating

Feats: Damage Reduction 4, Dark Vision, Epic Dodge, Hide in Plain Sight, Low-Light Vision, Weapon Finesse, Weapon Proficiency

Relevant Skills: Hide 30, Listen 19, Move Silently 30, Spot 19

USES GAZES! Observerd gazes: Paralysis, Stunning, Charming, Petrification (Limited amount per day)

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