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Mike (DM Mykkal)

Horselords III

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August 20, 2010:Night falls on the Horselords camp. Aruncus slowly warms a pot of water for the nights washing.

 

"DATURA!" Aruncus calls the young rider in as the darkness creeps in. The young rider gallops up on her small pony.

 

"Are you chores done?"

 

"Yes."

 

"All of them?"

 

"Of course!"

 

Aruncus gives the young girl a warm smile. "Perhaps I can get your help with one more thing before bed?" Aruncus leads Datura to the chest in the corner of the camp. "Can you please polish this sword before you turn in for the evening?"

 

"YES!"

 

 

 

August 2, 2010: Having completed their delivery to Bree, the Harras gather outside the local inn to prepare for their journey back to Sidonia's keep and their camp. Kindel, a Maiden who has been devoting her time to tending to the camps children as of late, rushes into town with concern. Datura, a precocious 7 year old, has ridden off from the camp. Finding her isn't difficult as Datura was following the Harras, hoping to join in their adventures. Reprimands are muddled with pride as the adults lecture her on what it means to be a Horselord. The group departs for Sidonia's castle.

 

In the Shire Farmlands, the Harras cross paths with a traveling group of gypsies. Drawn in by the gypsy show, the Horselords meet Atropa, the leader of this gypsy troop. Beautiful and charming, she states her dislike for the war as it interferes with her love of music and dance. The troop has come to the Southern Lands seeking the Horselords, as a manuscript she possess details their use in creating a "weapon" to stop the war. She asks for the Horselords help in forging this weapon for the components are beyond her claiming-- the Essence of Evil.

 

 

 

August 8, 2010: no game due to DM traveling.

 

August 15, 2010: The Horselords ride south back to Annakol, discussing the quest. "Essence of Evil"?! This is no small task! Where to begin? Stone's etchings produces a vision: Sidonia, Shorembo, Krago, and Zamboni are meeting with Harkstra. The great mages explain the Horselords will need powerful weapons in order to fight back the demon armies of Hell. Harkstra and the Horselords are instructed to gather materials so great weapons can be forged and used in the battles ahead.

 

The present day riders realize these forged weapons are the many artifacts they hold today (collected in Horselords I campaign) and their present quest parallels that of their ancestors.

 

The Horselords arrive in the small village of Nif.

 

 

 

August 22, 2010: In Nif, the Horselords look for a place to make camp for the night. A gruff woodsman encounters them and makes small talk. Through conversation, they realize their paths have crossed before and Oxheart invites them to stay in the nearby grove. Their conversation continues. Gus presents the gypsy book for Mykkal to examine. The druid is unsure of it, but states he has carried many strange and powerful books with him on his adventures. Perhaps this is another such book? The only way to know, he advises, is to continue along their path. At least they know to be aware of any dangers.

Nearby, Bjorn notices a hilt of a sword sticking out of Datura's belongings. Questioning her, it is revealed she has in her possession the ancient horselord longsword required for the forging of the weapon.

 

August 29, 2010: No game due to Festival.

 

September 4, 2010: No game due to DM schedule conflict

 

September 11, 2010: (tentative) No game due to DM schedule conflict

 

September 19, 2010: *sighs* No game due to family emergency for DM.

 

September 26, 2010:

 

October 3, 2010:

 

October 10, 2010:

 

October 17, 2010: (tentative) No game due to DM schedule conflict

 

October 24, 2010:

 

October 31, 2010 (Halloween!):

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