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  1. New Server Hardware State of the Art, new 8th generation Intel® Core™ i7+8700 Processor (12M Cache, up to 4.60 GHz) includes Intel® Optane™ Memory Launched 02´18 6 4.60 GHz 3.20 GHz 12 MB SmartCache - noting 6X faster loading time and greatly increased battle processing. I got a great, nearly half price, deal at Cosco for $900.00. Please note - running the dedicated NWN server is all this machine does. No one plays on it. No one uses it for any other purpose. DDR 4 16 GB 2 TB HD Yes, it has a graphics card that can play games, but that is unimportant for the
    3 points
  2. Details coming soon. All dates tentative. [November 11, 2019 Prologue] Book Club (Earlier in the day) Aruncus rides along the North Road. She overhears two girl rangers giggling. Pausing to eavesdrop, she over hears them chatting about That Book. Between the girls' giggling fits, she catches the name... Canon... and speculation he may be giving a reading during the book club later that day at the Annakol Theater. Aruncus nudges her horse along and heads back to camp to prepare. (later that night) It was standing room only for the event at the Annakol Theate
    2 points
  3. * Nickname(s): The Singing Dragon, 'Girl Ranger with weird bat wings' * Species: Dragon (according to herself) * Height: 5'2" * Weight: 119 lbs * Age: 14 * Occupation: Full-time Girl Ranger, Honey seller, 'being a Dragon' (again, according to herself). * Alignment: Chaotic Good * Birthplace: The Village of Nif * Distinguishing Features: always in Girl Ranger uniform, and always showing her Red Dragon wings. * Known Relatives: Ange and Vita (older sisters) * Religion: None * Weapon of Choice: after a good time using her lute as a weapon, sh
    1 point
  4. The Third Notch on the Haft The Shroo and Gew Inn-- Wait, no. Haft paid the barmaid once more, too unnerved - at the time - to realize he was paying once more for his tab. Heart of a Bard, Soul of a Druid... Like, figuratively, or literally? The latter was much easier - Well, the first one at least. Shouldn't be too hard to find a way to capture a soul with enough coin thrown at a wizard's face. The Barbarian's mind was racing when suddenly an explosion of glitter obfuscated his face and thoughts. Another patron, the size of a modest beer mug to Haft's eyes but much, MUCH more f
    1 point
  5. The First Notch on the Haft It is said by men and women wishing to sound smart that "Insanity is doing the same thing over and over while expecting different results". People like that are narrow-minded. Like any other saying or expression, there's a different one that acts as a counter. What about "Practice and repetition makes perfect"? Which is why Haft Ax never paid any mind to words of wisdom from so-called wise people trying to be all... wise. One day one of these sayings applies to you, but the next? Suddenly all of your life's issues can be compressed in another different say
    1 point
  6. The Second Notch on the Haft The Shrew and Goo Inn. A place of less repute than others, but when your intent is getting hammered, you want to work with quantity, not quality. Haft was sharing a drink with Dimestus Timalar who got gently coerced to tag along. It was a happy coincidence - the young man was out to tackle some Mask Cultists, Haft was being harassed by a few. Not for long, of course, but that's how they met in that evening. The Cultists' pocket change would help pay for some more drinks, too. The Barbarian was in dire need of getting plastered. The uneasiness he
    1 point
  7. "So you finally got caught in the act, uh Dime?" Prime, his older brother, saw Dime entering their apartment with some sort of tray heavily covered in leather. Tackle, their pet, raises his head and then goes back to sleep. "Give me that!" - demanded the paladin. He uncovered the tray, revealing its dark, metalic color. Prime's eyes go sharp. "... Adamantite. I knew you sometimes negotiated with Drow, but I never thought you would go so far. Why do you need this powerful, unholy metal? Perhaps you gave up your rogue ways and needs a decent armor? ... No, there's too few. But per
    1 point
  8. Day 6: I woke up with rays of sunlight coming through the window. I slept! I shouldn't have to! I still got things to do and time now is running shorter than ever! I rush back to Annakol City. Time to summon the heroes! I'm not important enough to use the Annakol Gazette. Perks of being a rogue: good ones are usually unknown. And I don't like the idea of being known. ... as if I have a choice in the matter. And since I can't use the Gazette, let's go to the next big thing: the message board. Time to write a message. Call to Arms! Looking for extremely experienced adven
    1 point
  9. Day 1: Magic missiles hit a boulder. And another. And another. And another. Emeralds, rubies and rough diamonds. Catch. Rinse. Repeat. Luckly, Staves of Missiles are in good demand. I needed to mine those gems, but in a way that I could save my strength for what's yet to come. And shooting magic at boulders proved to be quite effective. I grab whatever I can and hasted to the jewelry. Lente, the jeweler, was quite abashed with the amount of shiny stones I brought. ... and a bit concerned. If there are too many, their value starts to drop, so he said. At least I could grab enoug
    1 point
  10. Day 5: I spent the whole night at Miskatonic U, ignoring the claims of ghosts and apparitions in the already dark corridors. I don't know if those were true. Nor do I care right now. I was at the alchemy classroom, preparing some special (and nasty) weapons. The amalgam of two researches: the Fletchers' and mine's. I look at them, not knowing if they'll do me good down there or not. I also don't have time for testing. This will have to do, me liking or not. I also made 5 (five) runes of recall, just in case we have to make an emergency retreat back to the surface. It's unlikely
    1 point
  11. Day 4: Ah, Halfling Heaven. No matter how many times I visit this place, I always feel at home here. Sure, the Halflings here enjoy a normal, simple life where, if not for Slick, the most exciting event in the year would be the snail races. They are also a bunch of overcapable guys whose the most normal villager would give any outlander adventurer a run for its money. Case in point: the Fletchers. They do what their surname makes you think: fletching. Their arrows are legendary, and some are so unique you can only find with them. To this day, I still don't know how to make what
    1 point
  12. Day 3: Vampires. Pit Fiends. Hook Horrors. And, of course, Drow. This is the city of Erelhei-Cinlu, deep in the Underdark. Many got lost in the endless tunnels, trying to reach this place, or were devoured by the Kuo-Toans in the way. And many would expect the City of the Drow to be a place of pure and ancient evils. Well, they are right and wrong. Most of the guys who live there are pretty chill and lively... Lolth cultists notwithstanding... and live their lives like anyone else. I was actually chatting with said Drow, Vampires, Pit Fiends and Hook Horrors about one nice barbecue i
    1 point
  13. Day 2: Very few people know, but I'm actually trained in magic and wizardry. Nowhere near the level of dedicated super-spellcasters like Zamboni, but I know the basics. And more importantly: I know how to use magic scrolls. At Amberflame Castle, Mr. Silig was quite scared, because I was buying half of his stock in magic scrolls. Of course, the ones I could carry and the most important ones for my mission, but still a significative number. And about the chosen spells... again, I'm not a dedicated caster, so I didn't pick quite the number of damaging ones (but I still got some of
    1 point
  14. I ended up coming back to Barrydale on my own two feet. I had to come back and look after those two after everything that happened. Canon and Aruncus were in beds. Canon was still mentally and spiritually exausted after opening so many portals to Hell, but I think he'll be fine. But Aruncus... well, if I hadn't seen myself, I would say she was in a coma. She wouldn't wake up not matter what. ... Of course she wouldn't. Her soul was trapped in Hell. And now, the Horselords are trapped there with her. And if it wasn't for Zamboni, me and Kothgar would be trapped there too. I should've
    1 point
  15. Chapter 1:Horselords and the Chamber of Sorcerer's Hallows [March 4, 2018] The story opens with the Horselords encamped in a rainy city with Pigwitz School of Witchcraft and Wizardry. Safia attempts to woo Kothgar with her cooking, with a lovesick Vin nearby. A hefty Gus keeps an eye of the spry youth, Tobin. A sultry Aruncus offers supplies. Duglar Sconeblood and Dime chat away nearby. Larry, Rob, and Heather enlist the Horselords to help their friend, Hagrid, rescue a unicorn from the Forbidden forest. After defeating a nest of Acromantualas, the Horselords heal the injured unicorn
    1 point
  16. [September 9, 2018] The 4 Steinhammers make their way down the ramp from the Historic District Park. The Mysterious Woman and 3 gypsy travelers watch on. *Gypsy traveler, exotic accent* Seems we are not the only one looking for the bard. *Mysterious woman with warm smile* No, no we are not.... make sure our guests are.... comfortable. I wouldn't want anything unfortunate to happen to them.
    1 point
  17. I can make most of these, if not all, into NWN portraits - if you like what you see here let me know and I will make and distribute these in a steam portrait pack with some other portraits not in our current pack.
    1 point
  18. Great Baker, It was good to see Dimestus again. He is looking good, although I think he could stand to eat a few pies. He needs to fill out a bit. Please St. Marcus, make sure Dimestus gets at least the required seven meals a day, preferably hobbit-sized. I met a nice, strong fellow, Kothgar. Boy, was I glad that Mister Kothgar came along when we got magicked to that giant spider infested place. Dear me! I promised to bake Mister Kothgar some cookies. I will have to find out where he lives to send some by pixie mail. An elf named Elemirre joined us later in that horrible
    1 point
  19. To install the character tester module- !) download it - 2) unzip it - the file is a 7zip so you must install 7zip if you do not have it https://www.7-zip.org/ 3) place the module in the Documents/Neverwinter Nights/module directory. 4) start NWN EE and start new - find the module name and start it - make a new character to work with. 5) once in the module you will move to the interior area and talk to the NPCs. Once there you can level up and down - there is gear to outfit and arm yourself - there are places to go and fight to test your build.
    1 point
  20. People who want to test a build of our custom classes and really want to test many options can download that module and try them all - find the one you like and test just how you want to build that desired character. This is the new version with all the testing battle areas Ann_Character_Tester_Build_Kit_7.7z
    1 point
  21. Barry, thank you for the info. I spent several hours reading through the wealth of information on this forum last night. I have a better grasp of what you and others have created now. Actually several of your old introductory posts from 2010, that I assume were from the old forum, helped quite a bit. I have no issues with this server not being a Faerun setup, it's just what I'm used to. I'm looking forward to learning the lore of this world. Rogueking, I'm very excited to delve into this new fantasy setting! So far I'm on my third character build, but they are all more or less the
    1 point
  22. Great to hear! I'm fairly new to the server as well and there is NO shortage of places to explore. You will absolutely love the customization of this place and the settings. I won't spoil much, but I just ran through the caves of Moria from the LoTR and it was AMAZING!
    1 point
  23. [in the alley in the south end of Annakol City, a bard hits the ground a loud thump.] Fat Canon: *sweating and looking up at the bathroom window he just scaled out* Ugh... I should not have ate that Groo before going on.... Gypsy Traveler: *exotic accent* Good evening sir... Perhaps I can have a word with you? FC: Uh.... now, isn't a really good time... *holds his stomach* GT: Oh, Yes it is... *Darkness is cast and the Canon impersonator is hoisted into a nearby wagon and carted away* *A loud flushing sound echoes out of the bathroom window*
    1 point
  24. 1. First of all, buy a Book of Summons (Jania, at Annakol North Road, near the Feisty Chicken Inn, sells one) 2. Make sure the custom summons are enabled in the book of summons. You would be surprised of how many people would forget that back in the day. 3. Bookmark an empty slot in your book 4. See the level number in the summon name (eg.: White Tiger, level 5)? You must cast on the ground, near the target (NOT directly on it) the summon creature spell of the level of the creature or higher to capture (to capture said white tiger level 5, you must cast Summon Creature V or higher). Any
    1 point
  25. [Later that evening after the book club at the Feisty Chicken] *the Mysterious Woman with the warm smile knocks on the door to Ludmilla's House of Waxworks* *Willem, the manservant, carrying a tray of tea for Ludmilla's night cap, answers the door* W: Good evening. I was not expecting to see you again so soon. MW: *coos* I really enjoyed your views on the book earlier this evening. I was hoping to further our conversation. W: *slight blush* This really isn't the best of times.... *glancing to the tray* MW: Oh, but it is... *pulls back her hood to reveal her warm
    1 point
  26. Dime drinks a potion of Bull's Strength. Then he equips Gauntlets of Ogre Power. And after that, a Belt of Fire Giant Strength. And then a Helm of the Marshall. Rosa: "Uh... Dime, are you going on another adventure? Like, a big fight? You're increasing your strength to ridiculous heights!" Dime: "Yeah, I'm going to have an adventure alright. It's called "washing Prime's armor"." - with a packed suit of armor on his back. Rosa blinks. Rosa: "Wow! I never saw your brother without his armor! What does he...?" - Dime: "DON'T ASK!" - Rosa: "... o... k..."
    1 point
  27. The sound similar of an explosion echoed through Sunbird Manor. A sound that came from the Pool area. Powerful shockwaves scattered the drinks all over the bar. Jaims, the bartender, was sent flying to the nearest wall, falling unconscious. The living weapon remained in position, arm extended and fist clenched. A powerful attack was made. Vita FACEPALMS: "Akari, when Jaims said 'try the punch', THAT'S WHAT HE MEANT!" - pointing at the mixed drink, miraculously intact. Akari looked stoic as usual, but with a spark of confusion in her eyes: "Is there a drink called 'punch'? .
    1 point
  28. * Nickname(s): Living Weapon, Mistress of the Fist * Species: Human * Height: 5'5" * Weight: 130 pounds * Age: 18 * Occupation: Martial artist. Formerly an assassin-in-training. * Alignment: Lawful neutral * Birthplace: Tarowa * Marital Status: Single * Distinguishing Features: her "distracting" form-fitting outfit * Known Relatives: She remembers none * Religion: none * Weapon of Choice: her bare hands and feet. She IS the weapon. * Quirks: emotionless, stoic, focused at the task at hand. Still discovering "social manners". Doesn't understand a joke even if it's drawn in front of
    1 point
  29. Donate to Realms of Annakolia GlyphDonate to Annakolia What does your donation go toward? Maintenance of the Game Server Web hosting for the Forum Forum Software License & Updates Electricity Upgrades for the Game Server Hardware & Software
    1 point
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