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Showing content with the highest reputation on 04/12/2019 in all areas

  1. Day 1: Magic missiles hit a boulder. And another. And another. And another. Emeralds, rubies and rough diamonds. Catch. Rinse. Repeat. Luckly, Staves of Missiles are in good demand. I needed to mine those gems, but in a way that I could save my strength for what's yet to come. And shooting magic at boulders proved to be quite effective. I grab whatever I can and hasted to the jewelry. Lente, the jeweler, was quite abashed with the amount of shiny stones I brought. ... and a bit concerned. If there are too many, their value starts to drop, so he said. At least I could grab enoug
    1 point
  2. Day 6: I woke up with rays of sunlight coming through the window. I slept! I shouldn't have to! I still got things to do and time now is running shorter than ever! I rush back to Annakol City. Time to summon the heroes! I'm not important enough to use the Annakol Gazette. Perks of being a rogue: good ones are usually unknown. And I don't like the idea of being known. ... as if I have a choice in the matter. And since I can't use the Gazette, let's go to the next big thing: the message board. Time to write a message. Call to Arms! Looking for extremely experienced adven
    1 point
  3. Day 5: I spent the whole night at Miskatonic U, ignoring the claims of ghosts and apparitions in the already dark corridors. I don't know if those were true. Nor do I care right now. I was at the alchemy classroom, preparing some special (and nasty) weapons. The amalgam of two researches: the Fletchers' and mine's. I look at them, not knowing if they'll do me good down there or not. I also don't have time for testing. This will have to do, me liking or not. I also made 5 (five) runes of recall, just in case we have to make an emergency retreat back to the surface. It's unlikely
    1 point
  4. Day 4: Ah, Halfling Heaven. No matter how many times I visit this place, I always feel at home here. Sure, the Halflings here enjoy a normal, simple life where, if not for Slick, the most exciting event in the year would be the snail races. They are also a bunch of overcapable guys whose the most normal villager would give any outlander adventurer a run for its money. Case in point: the Fletchers. They do what their surname makes you think: fletching. Their arrows are legendary, and some are so unique you can only find with them. To this day, I still don't know how to make what
    1 point
  5. Day 3: Vampires. Pit Fiends. Hook Horrors. And, of course, Drow. This is the city of Erelhei-Cinlu, deep in the Underdark. Many got lost in the endless tunnels, trying to reach this place, or were devoured by the Kuo-Toans in the way. And many would expect the City of the Drow to be a place of pure and ancient evils. Well, they are right and wrong. Most of the guys who live there are pretty chill and lively... Lolth cultists notwithstanding... and live their lives like anyone else. I was actually chatting with said Drow, Vampires, Pit Fiends and Hook Horrors about one nice barbecue i
    1 point
  6. Day 2: Very few people know, but I'm actually trained in magic and wizardry. Nowhere near the level of dedicated super-spellcasters like Zamboni, but I know the basics. And more importantly: I know how to use magic scrolls. At Amberflame Castle, Mr. Silig was quite scared, because I was buying half of his stock in magic scrolls. Of course, the ones I could carry and the most important ones for my mission, but still a significative number. And about the chosen spells... again, I'm not a dedicated caster, so I didn't pick quite the number of damaging ones (but I still got some of
    1 point
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